Combiners, branches and splitters
Joining batteries through a root combiner raises the power you can draw but not the capacity, and every battery carries the full load. Two batteries on a...
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PART WHAT IT DOES HEALTH
Root combiner Output is the sum of its inputs and it uses no power. Counting the source, a path can have at most 16 parts before a combiner, or you get the Short Circuit or Max Depth error 200
Electrical branch Set Branch Out (minimum 1, preset 2). Power is reserved for Branch Out first, then the leftover goes out Power Out 200
Splitter Divides input evenly over up to 3 outputs. 15 in gives 5, 5, 5. 16 in gives 6, 5, 5, with extras to output 1 then 2. A lost output shares its power with the rest 500
Cable tunnel 4 connections, costs 1 per input. Admin spawned, no longer in use Unbreakable
Joining batteries through a root combiner raises the power you can draw but not the capacity, and every battery carries the full load. Two batteries on a 50 rW load each show 50 active usage, not 25. Only power that is actually used counts as active usage on a battery, so a branch set to 2 feeding a 2 rW igniter shows 0.
Put turrets and sensors on branches before lights so a power shortage hurts the lights first.
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