Switches, sensors and logic gates
Server settings (such as 2x rates) are not applied. Change only what your server really changes.
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AUTOMATION
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PART POWER USE HOW IT BEHAVES
Switch 0 Passes the full input when on
Button 0 Pulses 0.25 s per press (looks pressed for 1 s). No input gives 2 rW out; stronger input passes through
Reactive target 1 Powered: passes input for 5 s after a hit. Unpowered: a 1 rW pulse and 5 s down
HBHF sensor 1 About 11 m by default, adjustable 1 to 10 m. Outputs 1 rW per player seen
Laser detector 1 Beam just over 12 m (4 foundations)
Pressure pad 0 Unpowered it makes a 1 rW pulse when stepped on. Powered it passes input through
Seismic sensor 1 Hears explosions within 30.5 m. Output lasts 3 s: 1 rW for rockets, 2 for satchels, 3 for timed charges and MLRS rockets
Blocker 0 Passes input unless Block Passthrough is powered
Memory cell 0 Priority Set, then Reset, then Toggle. A loop of 8 or fewer parts short circuits. Never feed Toggle constant power