Switches, sensors and logic gates

Server settings (such as 2x rates) are not applied. Change only what your server really changes.

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AUTOMATION

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PART POWER USE HOW IT BEHAVES

Switch 0 Passes the full input when on

Button 0 Pulses 0.25 s per press (looks pressed for 1 s). No input gives 2 rW out; stronger input passes through

Reactive target 1 Powered: passes input for 5 s after a hit. Unpowered: a 1 rW pulse and 5 s down

HBHF sensor 1 About 11 m by default, adjustable 1 to 10 m. Outputs 1 rW per player seen

Laser detector 1 Beam just over 12 m (4 foundations)

Pressure pad 0 Unpowered it makes a 1 rW pulse when stepped on. Powered it passes input through

Seismic sensor 1 Hears explosions within 30.5 m. Output lasts 3 s: 1 rW for rockets, 2 for satchels, 3 for timed charges and MLRS rockets

Blocker 0 Passes input unless Block Passthrough is powered

Memory cell 0 Priority Set, then Reset, then Toggle. A loop of 8 or fewer parts short circuits. Never feed Toggle constant power