Tesla coils, auto turrets and SAM sites
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DEVICE POWER HEALTH KEY FACTS
Tesla coil 1 to 25 rW 250 Damage is 1.75 per second for each rW, so 43.75 per second at 25. Radius about 3.5 m (one foundation). It hurts everyone, stacks with other coils and damages itself 2 per second, switching off at 25 health. Craft 3 HQM and 1 tech trash; Outpost 75 scrap
Auto turret 10 rW (+1 if its outputs are used) 1000 Range 30 m, 180 degree arc, craft 10 HQM, a CCTV camera and a targeting computer; Outpost 400 scrap
SAM site 25 rW 1000 Range 150 m, cannot be crafted, Outpost 500 scrap, decays in 12 hours
Turret interference: only 12 powered turrets can be active within 40 m of each other. The 13th will not switch on and sparkles instead. Wire-tool the turret to see its counter.
Turret modes: attack all (needed for remote control) or peacekeeper (shoots only aggressive intruders, no remote control). Outputs are has target, low ammo and no ammo.
SAM modes: attack mode hits all aircraft, defender mode hits only MLRS rockets. Power into Invert Mode (1 rW) flips the mode. Low ammo signals at 10 rounds or fewer.
Build three SAM sites on the side facing the Abandoned Military Base and place them as high as the base.
The Tesla coil number replaces the older 34 maximum quoted in some guides.
See Electricity numbers and Power sources and batteries for sizing.